Page 1 of 1

The boss list — what is in and where to start

Posted: Wed Aug 26, 2026 3:38 pm
by Sambuca
Everything in the Bosses teleport tab is safe: no player can attack you at any of them. The wilderness bosses are in the PvP tab instead, and those come with the obvious caveat.

Good places to start
  • Giant Mole — low requirements, forgiving, and a fine first boss.
  • Kalphite Queen — two forms, one melee and one ranged/magic, so bring for both.
  • Dagannoth Kings — three at once, each weak to a different style. Learn which is which before you go.
Mid
  • Zulrah — rotations matter more than gear. Watch a rotation guide first, it is the whole fight.
  • Kraken — straightforward magic boss, good afk-able money.
  • Skotizo — needs a totem, hits hard for its level.
  • Lizard Shaman — watch the lightning.
  • Thermonuclear Smoke Devil — bring a face mask.
  • Godwars — four generals plus their bodyguards. Bring food.
Harder
  • Cerberus — the souls are the mechanic; pray correctly or you will die to them rather than to Cerberus.
  • Vorkath — long fight, several distinct phases, and it punishes inattention.
  • Corporeal Beast — a wall of HP. Not a solo unless you know exactly what you are doing.
  • Abyssal Sire — the tendrils and the spawns are the fight.
  • Vardorvis — axes, the head's gaze, and spikes, all at once. Newest boss on the server and the most mechanical one.
Wilderness bosses (PvP tab — you can be attacked)

King Black Dragon, Callisto, Venenatis, Vet'ion, Scorpia, Chaos Fanatic, Crazy Archaeologist. Bring what you are willing to lose, and assume someone is coming for you.

Before you go anywhere

Type ::drops and look up the monster first. It tells you what the trip is actually worth and whether you need anything specific to fight it.

Post your setups and kill times in this forum — a good writeup here saves the next person an hour.